Programming Glossary
Here is a glossary of some common programming terms:
- Algorithm: A set of instructions that a computer program follows to solve a specific problem.
- API (Application Programming Interface): A set of protocols and tools for building software applications.
- Array: A data structure that stores a collection of elements, which can be of the same or different data types.
- Binary: A number system that uses only two digits (0 and 1) to represent values.
- Bug: An error in a program that prevents it from functioning correctly.
- Class: A blueprint or template for creating objects in object-oriented programming.
- Compiler: A program that translates source code into machine code that can be executed by a computer.
- Debugging: The process of finding and fixing errors in a program.
- Function: A self-contained block of code that performs a specific task.
- GUI (Graphical User Interface): A user interface that uses graphics to represent information and actions.
- IDE (Integrated Development Environment): A software application that provides a comprehensive development environment for programmers.
- Inheritance: The mechanism by which a subclass can inherit properties and methods from a superclass in object-oriented programming.
- Loop: A programming construct that allows a set of instructions to be repeated until a condition is met.
- Object: An instance of a class that contains data and behavior.
- Operator: A symbol or keyword that performs a specific operation on one or more operands.
- Polymorphism: The ability of an object to take on many forms in object-oriented programming.
- Recursion: A function that calls itself, either directly or indirectly.
- Syntax: The set of rules that dictate how to write valid statements in a programming language.
- Variable: A named storage location in memory that holds a value of a specific data type.
- Version Control: The practice of tracking and managing changes to source code over time.